Jun 25, 2008, 02:16 PM // 14:16
|
#1
|
Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
|
Possible New In-Game Content Idea
Ok, I think this has been banded about before but, given the issues with the over-farming and ecto price drop, an idea thus to try and a.) give new content reasonably easy to instill more excitement back into the game and b.) perhaps give new rare materials for a replacement to Ectos/Shards (or compliment them).
The idea is based around existing content in Temple of Ages. Currently, we can use Grenth for The Underworld and Balthazar for The Fissure of Woe. There are however, 3 unused statues (Melandru, Lyssa and Dwayna) that are, at present, redundant. Therefore, open these up for 3 new "elite" areas.
The beauty I think with this is the following:
- The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
- The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
- 3 new rare-crafting materials (1 in each area). Therefore making ecto obsolete (which it is really anyway) and thus give the ecomony something to use for high-end trading.
- In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
- Areanet hold a design-an-armour competition. I think most people agree that most of the GW:EN armour designs were somewhat lame. Because the armour comes from the community, I think this would give it some extra kudos (not to mention ANet having to spend less on the design artwork ). These armour sets must be allowed to be on display in HoM too!!
- Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
Yes I know that AreaNet have said that no more new content is to be added before GW2 but, given the state of the game and that GW2 is still quiet a way off, this would be a nice addition to the game that, hopefully, will give people a new injection of life in GW (as well as maybe giving some life back to the ecomony).
Gotta try something though!!
Note:
Some of the above has been mentioned in snippets here and there in this thread http://www.guildwarsguru.com/forum/showthread.php?t=10300981
Last edited by Coverticus; Jun 25, 2008 at 02:45 PM // 14:45..
|
|
|
Jun 25, 2008, 02:22 PM // 14:22
|
#2
|
Frost Gate Guardian
Join Date: Apr 2008
Location: South Africa
Guild: The Evening Stars [ES]
Profession: E/
|
/Signed.
I like the idea. The ecto farm is getting lame now...
|
|
|
Jun 25, 2008, 02:35 PM // 14:35
|
#3
|
Academy Page
Join Date: Aug 2007
Profession: D/
|
yeah till they start nerfing something else...
/unsigned
|
|
|
Jun 25, 2008, 02:36 PM // 14:36
|
#4
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Whilst this is basically another "Realm of the Gods" thread, I like it, and I feel the OP is detailed enough, and well thought out enough to leave this thread open for now to see how it does. The idea of adding in new rare materials in order to try to stabalise the economy is an interesting idea I feel.
Anyone whining about new Realms of the Gods having been discussed before will find their posts edited or deleted and considered spam, as will the usual crowd who just type "/signed". Make sure you read the forum guidelines before posting, folks.
Edit: Moreover, do not post saying "omg it will not happen in GW:1". To reiterate the forum guidelines:
Quote:
Sardelac Moderators would like to remind you that this is a place for discussion, and to share ideas, regardless of how likely they are to be implemented in GW:1.
|
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jun 25, 2008 at 03:15 PM // 15:15..
|
|
|
Jun 25, 2008, 02:39 PM // 14:39
|
#5
|
Ascalonian Squire
Join Date: Jan 2007
Location: Texas
Guild: Order of the Drow [DROW]
Profession: N/Mo
|
Dude....how retarded are you? No PVE elites in an area...that's every elite in the game. So, no more WoH/HB/RC monk, no more SS necro.....give me a break? If you don't like Usan, and don't want to use Ursan....here's an idea....Don't freaking equip it.
So what if it makes the game easier for some...it's not effecting you is it?
Oh, and if you want an area where you can't equip elites...go to Pre.
Ectos lame....you made them that way in your greed....just use lockpicks, they don't depreciate, they're always worth the same amount of gold. But wait....you can't readily farm lockpicks like other things can you? And this is the problem....you farm them, so you're okay....others farm them, and now they have what you have so you want it changed. Can't have it both ways.
Last edited by Droz the Merciless; Jun 25, 2008 at 02:49 PM // 14:49..
|
|
|
Jun 25, 2008, 02:41 PM // 14:41
|
#6
|
Pre-Searing Cadet
Join Date: May 2008
Guild: DROW
Profession: Mo/Me
|
/Moron...
They already have an area where u can't equip elites... IT'S CALLED PRE-SEARING
|
|
|
Jun 25, 2008, 02:43 PM // 14:43
|
#7
|
Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
|
Ok try reading again guys - Elite PVE ONLY skills. I have edited the post so that people who are confused easily can understand easier
|
|
|
Jun 25, 2008, 02:44 PM // 14:44
|
#8
|
Ascalonian Squire
Join Date: Jun 2008
Location: USA
Profession: Rt/Mo
|
/Signed
Noob overpowered farm point/grind based skills for the lose, solo farming for the lose...Though I make more gold solo farming, as everyone does, I actually miss balanced, and FUN, teams.Besides, solo farming is painfully boring.You are basically invincible once you get the build down and it becomes a matter of sitting for hours clicking skills in a given order.It's fun to have gold but when the game gets boring as hell and no one wants to do anything with anyone else, whats the point of the prestige and crap that goes with being rich?
Used to be, that you could play the class you enjoy and are good at, and be useful to a team, and have fun.Now it's if you are not one of like 3 classes, no one wants you.And even if you are one of those few classes, no one wants you unless you are super Ursan.Not trying to cry, as even without Ursan it's possible to make just as much gold, if not more.Farming is fun but I'd rather enjoy playing with fun live players again.I'd be all for keeping Ursan and Elites if they could find a way to balance them so it makes teams possible.But...As always, everyone is different.Those that like it the way it is dont want change, and those that don't like it, do XD
And the new areas/armor/material idea is good too.I realize they wanna focus on GW2, but being its so far away from even being a beta (as i understand?) Their primary concern should be keeping people around *UNTIL* GW2 comes along...
Last edited by WingsOfDarkness; Jun 25, 2008 at 02:46 PM // 14:46..
|
|
|
Jun 25, 2008, 02:53 PM // 14:53
|
#9
|
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
|
Quote:
Originally Posted by Terra Jim
- The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
|
- So you want the new areas to counter over power/ abused skills?
Quote:
Originally Posted by Terra Jim
In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
|
No we don't need walking glow sticks thank you.
Quote:
Originally Posted by Terra Jim
Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
|
Go max 36 (not including Zaishen) titles then come back and ask for "more things to work on"
Edited by Celestial Beaver: Section removed which contravenes Forum Guideline #10.
Last edited by Cebe; Jun 25, 2008 at 02:57 PM // 14:57..
|
|
|
Jun 25, 2008, 02:53 PM // 14:53
|
#10
|
Ascalonian Squire
Join Date: Jan 2007
Location: Texas
Guild: Order of the Drow [DROW]
Profession: N/Mo
|
Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?
|
|
|
Jun 25, 2008, 02:56 PM // 14:56
|
#11
|
Ascalonian Squire
Join Date: Jun 2008
Location: USA
Profession: Rt/Mo
|
Nah, it's just mirroring some people's whining when your favorite skills get nerfed.As I said they can't please everyone.And as for making teams, sure, you can do that....Then comes the, got r10 Ursan?No?kkbaibai.
It's fine, it is just a seperation from what Guild Wars started as, was meant to be, and arguably should have stayed.Just a downhill slide for some, and a major gain for others.I like how when it goes one side's way, it's whining, and when it's the other side's way, it's voicing an opinion.Yay for adults ^_^
Edit: And just to make it clear I'm not against people having skills they like/want.Nothing says I have to play with anyone or use anything.I just like to see ideas that might revive the spirit of what the game used to be, rather than keep it as is and let it continue to sink.Even if nothing "skill wise" changes, it would still be nice to recieve some new, non skill related content.
Last edited by WingsOfDarkness; Jun 25, 2008 at 03:05 PM // 15:05..
|
|
|
Jun 25, 2008, 03:07 PM // 15:07
|
#12
|
Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
|
Quote:
Originally Posted by Droz the Merciless
Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?
|
For a start, I am not whining (or whinning as you call it). It is a suggestion to provide some new content into a game that is stagnating quickly as well as trying to come up with ideas on how to inject new life into a dwindling economy.
I run balanced teams all the time too, any of the alliance members/in game friends will testify to this (though I also use ursan too before you jump down my throat on that one). I also create solo and team builds too.
What I was trying to do here was do something constructive for the community. If you don't like it, save people time and effort by whinNing elsewhere. The PvE skill block idea was purely there to stop the areas from being overpowered too quickly upon release IF Anet will not touch the likes of these skills.
|
|
|
Jun 25, 2008, 03:09 PM // 15:09
|
#13
|
Pre-Searing Cadet
Join Date: Jun 2008
Guild: DROW
Profession: A/Me
|
Materials should have never been meant to use for trading and seen as a set value equal to gold. If you are foolish enough to stock materials thinking its the same as gold, that's your problem. Gold in the game will remain the same value always. How about removing the cap of gold that can be kept in the storage instead of fixing skills all the time? I'm sick of having to deal with skills being nerfed all the time in PvE. Anyone can make a sin for instance and farm just as much as the next person if they so choose. Why do all the people that have so much ectos do all the complaining because the value drops? Remove the cap on the gold and that will fix that. Ecotos will still be hard to get and still be desired.
|
|
|
Jun 25, 2008, 03:14 PM // 15:14
|
#14
|
Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
|
Quote:
Originally Posted by Droz the Merciless
Once again....if you don't want to use Ursan or whatever, don't use it. If you want to be in a balanced team...make one. Quit your whinning....jeez. This is the biggest problem w/ GW....to many whinners playing the game. Are you not dynamic enough to create your own team, do you have to follow everyone else, and the team types that they are using?
|
I don't think his point is that he hates ursan, he's giving ideas to help stabilize the economy, which ursan, among others, ruined. And what exactly are you doing? Whining.
|
|
|
Jun 25, 2008, 03:23 PM // 15:23
|
#15
|
Ascalonian Squire
Join Date: Jan 2007
Location: Texas
Guild: Order of the Drow [DROW]
Profession: N/Mo
|
You want to fix the economy....make ecto worth 100g, and leave it there. Use gold as gold, crafting materials as crafting materials, and stop paying ridiculous prices for virtual items.
Oh, and the economy has been broken ever since the 55 monk was introduced. If you haven't noticed anytime a new farming area, or build is developed, the whole community rushes toward it. It was like that with the 55 monk, it's like that now with the Terra Tank, and Perma Sin, and will be like that with the next farming FoTM.
And as for Ursan, if you're starting your own group, you shouldn't have people asking you if you're r10 Ursan, especially if you're advertising for a balanced team.
Last edited by Droz the Merciless; Jun 25, 2008 at 03:27 PM // 15:27..
|
|
|
Jun 25, 2008, 03:30 PM // 15:30
|
#16
|
Desert Nomad
Join Date: Sep 2007
Profession: N/
|
signed for everything but glowing like a christmas light, thats just gonna piss me off
|
|
|
Jun 25, 2008, 03:33 PM // 15:33
|
#17
|
Ascalonian Squire
Join Date: Jun 2008
Location: USA
Profession: Rt/Mo
|
Their return, would be keeping players interested.You must not think forward?If people are not satisfied with GW1, and feel left in the dust with GW1 (it doesnt matter if YOU think they are, THEY just have to think they are) Then they won't be buying another one.That's like taking your broken car to Chevrolet, and they say they wont fix it just wait and buy a new one.Yeah, won't be buying from them.ANet can't satisfy everyone, and they shouldn't try.They SHOULD just do as they see fit, but some people just like to give them their opinion.This current situation we are in, is from them trying to please "everyone" rather than stick with what the game was.Now it's no different than WoW or any other except its "free to play".
The point of this thread I don't think, was to nerf Ursan or anything else because the OP hates it.He has said himself he uses it.I use it.Ursan and Ectos and all that, are just a few of the many things that have caused things to get the way they are.I have no problem making money and most of the people that post about it don't.Some of us just miss what the game started as and was meant to be.I'd rather have no gold and an active, fun environment and community, than unlimited gold, and the current stagnate community.
Just because people have differing opinions or taste on how things should be, doesn't make it whining.You might not believe that nerfing this or that or giving this or that, makes things better.But some people do.Let them voice their opinion, and "get over it".Calling them whiners or noobs or whatever, just turns it into a lame war where ALL participants look like 3 year olds.ESPECIALLY, those attacking and trolling to get them to "whine that someone attacked their whining"
Quote:
Originally Posted by Droz the Merciless
And as for Ursan, if you're starting your own group, you shouldn't have people asking you if you're r10 Ursan, especially if you're advertising for a balanced team.
|
Agreed.But it seems some people can't read.
Posts Merged by Celestial Beaver: Please use the button in future.
Last edited by Cebe; Jun 25, 2008 at 03:49 PM // 15:49..
|
|
|
Jun 25, 2008, 03:41 PM // 15:41
|
#18
|
Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
|
Quote:
Originally Posted by Terra Jim
The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
|
I'm pretty sure Anet can do whatever they want, they just don't want to change the UW.
Quote:
Originally Posted by Terra Jim
The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again.
|
I don't like Ursan. I don't use Ursan. I still feel banning Ursan is wrong. It's a skill, either use it or don't.
Quote:
Originally Posted by Terra Jim
In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition.
|
Glowing armor... oh god no. Chaos Gloves already make you look like you jacked off a ghost.
Quote:
Originally Posted by Terra Jim
Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
|
My god we have enough titles, and with how easy elite areas are it would be meaningless.
New UW/FoW-ish areas have been wanted and suggested for the entire duration of the game. Overall /unsigned
|
|
|
Jun 25, 2008, 03:44 PM // 15:44
|
#19
|
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
|
i like it, and for everyone QQing about not being able to use ursan and telling the OP to make a balanced team, how many balanced teams have you seen in GW after urusan was introduced? and besides the OP is suggesting something other than just down right nerfing UB. Now you can still use it instead of having it nerfed to oblivion. The game is so boring now that all anyone can do is farm and farm, adding more content will allow people to do something else, and for the title you dont have to grind instead you just have to overcome an obstacle like having to overcome all the goals in a mission in order to get the protector title. Also note he only talks about elite PvE only skills and that you CAN still use many of the useful non-elite PvE skills. Im not too sure about the whole new material part as people will just start farming that instead of ectos, but it seems like a way to stop the ecto drop. As much as i like the chaos gloves i really dont think it will be a good idea to have the whole armor suit glow, it will look weird.
/signed but wont happen as a-net explicitly said they arent adding new content
|
|
|
Jun 25, 2008, 03:58 PM // 15:58
|
#20
|
Pre-Searing Cadet
Join Date: Jun 2008
Guild: DROW
Profession: A/Me
|
How about making a "Tax" for all of those wealthy ecto keepers that seem to think ecto is an equivalant storage means for gold. LOL!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:56 PM // 15:56.
|